5e.wikidot An entirely new list of classes to choose between, from the Scout-nin. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. New classes, equipment, backgrounds, creatures, deities, etc. Druid Spell List - DND 5th Edition. Monk: Way of the Long Death. Wikidot is my favorite cite for D&D reference material and I couldn [5e][Question] Player casted wish to become a dragon, how should I . You call forth a fiendish spirit. Their bodies are encased in protective chitin. If you target an object held or worn by a hostile creature. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years. Plasmoids don’t have internal organs of the usual sort. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. You’ve tried to bury it and run away from it, to no avail. The fabled elven islands far to the west are home to elves who have never been to Faerun. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Way of the Ascendant Dragon. A storm made up of sheets of roaring flame appears in a location you choose within range. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). Wizard: School of Evocation. DND 5th Edition">Adventuring Gear. An incorporeal creature isn’t affected. Barbarian: Path of the Storm Herald. You can make yourself appear as a member of another race, though none of …. Your Wisdom score increases by 1. The ritual version of a spell takes 10 minutes longer to cast than normal. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Barbarian: Path of the Totem Warrior. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. They are fast and numble and love to explore. Your body becomes blurred, shifting and wavering to all who can see you. Background: Prismari Student. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose. Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. For the druid spell list without optional spells, see Core Druid Spell List. At your touch, all curses affecting one creature or object end. This spell bestows hope and vitality. Using their inner, psychic strength, they can read minds, fade into invisibility, transform. You touch a creature and stimulate its natural healing ability. The prison can be a cage or a solid box as you choose. Character Feats for Dungeons & Dragons (D&D) Fifth Edition (5e). You excel at defeating creatures that hide among and prey upon ordinary folk, and. Barbarian: Path of the Storm Herald. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Casting this spell to restore life to a creature that. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. The spells must be of a level for which you have spell slots. 1st: Speak with Animals; 3rd: Detect Thoughts; 5th: Aura of Vitality; 7th: Compulsion; 9th: Telepathic Bond; Transfer Suffering [edit | edit source]. They can alter the coloration of this carapace to blend in with their natural surroundings. Components: V, S, M (a grasshopper’s hind leg) Duration: 1 minute. You set an alarm against unwanted intrusion. Druid: Circle of Wildfire. Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. They live much longer than humans, however, often exceeding 180 years. Their eyes are green, brown, or hazel. Just a quick video showing you what a DnD 5e Wikidot is and which one to choose as your go-to D&D resource. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the …. A dragon gave you a geode or gemstone to care for. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Up to ten berries appear in your hand and are infused with magic for the duration. Flame-like radiance descends on a creature that you can see within range. You learn the spells listed under the Least column. You work to master spells of discernment, remote viewing. They are well acquainted with death, both meting it out and staring it defiantly in the face. But in the Shadow Marches, the ores learned the secrets of druidic magic from the dragon Vvaraak, becoming the first of the Gatekeepers. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. You must have a Wisdom score of 13 or higher in order to multiclass in or. Whenever a target that fails this saving throw makes an attack roll or. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. Artificers use tools to channel arcane power, crafting magical objects. D&D Wikidot Down? : r/DungeonsAndDragons. A creature that receives this bonus leaves behind no. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. You attempt to send one creature that you can see within range to another place of existence. Wizard: School of Divination. The creature’s jump distance is tripled until the spell ends. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Dnd 5e Version: 5th edition Feats This section offers a collection of Feats, which are special features not tied to a single Class. The avariel (aril-tel-quessir, or "winged folk", in Elven) were among the first of the elf races to migrate to Faerûn. The creature must make a Dexterity saving throw. You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. Basic Rules – Appendix A: Conditions. You gain the ability to move or manipulate creatures or objects by thought. Now you search to discover what happened to you. Joining the site grants editing permissions which is ideal for wikis. The fire spreads around corners. To take a Feat, your level must equal or exceed the Feat's level. You've developed the skills necessary to hold your own in close-quarters grappling. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. This awakening ends early if you are incapacitated or die. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Proficiencies. As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. Components: V, S, M (25 gp worth of powdered silver, which the spell consumes) Duration: Instantaneous (see below) You perform one of several religious ceremonies. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. Objects come to life at your command. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one. Monks are united in their ability to magically harness the energy that flows in their bodies. Changeable as the moon, a druid of this. Wizard: School of Necromancy. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The trap is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You weave together threads of shadow to create a sword of solidified gloom in your hand. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. The ground in the area is covered with slick ice, making it difficult terrain. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. You can move the hand up to 30 feet each time you use it. Druid: Circle of the Land. The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. They are a people of otherworldly visages, with luminous. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn. You must be outdoors to cast this spell. Your innate magic comes from the wild forces of chaos that underlie the order of creation. In the world of Eberron, many young kalashtar dream of becoming Psi Warriors. Still, some leonin wonder what lies beyond Oreskos’s border. I feel WotC must have known of the wiki, considering that the fandom page was always in the top 3 Google results. An invisible barrier of magical force appears and protects you. A thin green ray springs from your pointing finger to a target that you can see within range. While in this form, the target’s only method of movement is a flying speed of 10 feet. Barbarian: Path of Wild Magic. You speak a one-word command to a creature you can see within range. Choose any number of creatures you can see within range. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to a creature with which you are familiar. The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Duration: Concentration, up to 1 minute. A creature made of inorganic material. You create a spectral globe around the head of a willing creature you can see within range. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. If the creature you chose has 100 hit points or fewer, it dies. Intelligence is your spellcasting ability for these spells. The wall appears in any orientation you. Druid: Circle of the Moon. You touch a creature and grant it a measure of protection from death. You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. Your ranged weapon attacks ignore half and three-quarters cover. Components: V, S, M (tears inside a crystal vial worth at least 300 gp) Duration: Concentration, up to 1 hour. On a failed save, the target takes 10d6 + 40 force. You attempt to beguile a beast that you can see within range. When you cast this spell, you can designate any number of creatures you can see to be unaffected by. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival. You place a curse on a creature that you can see within range. Background: Mercenary Veteran. Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Xanathar's Guide to Everything. No ordinary priest, a cleric is imbued with divine magic. Journeys through the Radiant Citadel. Regardless of your position in that range, your size is Medium. When you cast the spell, choose Demon, Devil, or Yugoloth. Your dance steps captivate, your humor cuts to the quick. Each creature in a 20-foot radius must make a Dexterity saving throw. Components: V S M (A leather strap, bound around the arm or a similar appendage) You touch a willing creature. Built as weapons, they must now find a purpose beyond the war. DND 5th Edition">Battle Master Maneuvers. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that …. That creature can use its reaction to move up to half its. The armor can be worn under normal clothes, but it doesn't impede bodily functions. When you finish casting, the cord or rope disappears to become a magical trap. Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. D&D 5e Point Buy Calculator. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. You gain the following benefits: Increase your Dexterity or Strength score by 1, to a maximum of 20. Monk: Way of the Open Hand. You gain the following benefits. Eldritch Knight Spell List. Protection from Energy - DND 5th Edition. Epic boons can also be used as a form of advancement, a way to provide greater power to …. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can. If the nothic wins, it magically learns one fact or secret about the target. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. (28627 items) Open Game Content. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. On a failed save, the creature’s Intelligence and Charisma scores become 1. Source: Mythic Odysseys of Theros, Tasha's Cauldron of. The spell ends if you cast it again or dismiss it as an action. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Creatures of those types have disadvantage on attack rolls against the target. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or. You have martial training that allows you to perform special combat maneuvers. The target can move only by pushing or. Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. You've left your old face behind, taking on a new persona, becoming something more. Paladin: Oath of Conquest. Starting at 17th level, your touch can channel the energy of death into a creature. Most barbarian tribes consider a totem animal to be kin to a particular clan. Point Buy Calculator for Dungeons & Dragons Fifth Edition. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. The protection grants several benefits. You create an invisible sensor within range in a. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. School of Necromancy Spells. Those who tend towards Chaos are often minstrels, tricksters, wanderers, or fanciful jewelers. Amethyst dragons Amethyst dragons were neutral, logical dragons. An invisible wall of force springs into existence at a point you choose within range. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit. Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. Tritons are slightly shorter than humans, averaging about 5 feet tall. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its. Roll 5d8, the total is how many hit points of creatures this spell can affect. You touch a creature that has died within the last minute. +1 Charisma, skilled at mimicry and dramatics Buff, Social, Deception Adept of the Black Robes Dragonlance: Shadow of the Dragon Queen Learn spells influenced by Nuitari, empower spells with your life force Adept of the Red Robes Dragonlance: Shadow of the Dragon Queen Learn spells influenced by Lunitari, balance fate Adept of the White Robes. For the duration, these plants turn the ground in the area into difficult terrain. You cause a creature or an object you can see within range to grow larger or smaller for the duration. As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. You touch a willing creature and bestow a limited ability to see into the immediate future. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much …. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. The Ranger, Spell Slots per Spell Level. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Gift of the Chromatic Dragon. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class. The DC equals 10 + the spell’s level. You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. Thri-kreen have insectile features and two pairs of arms. Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. School of Divination Spells. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on . The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. You project a phantasmal image of a creature’s worst fears. This spell’s damage increases by 1d10 when you. It takes 2d10 fire damage on a failed save, or half as much damage on a …. Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Choose any number of creatures within range. Monk: Way of the Drunken Master. A creature you touch becomes invisible until the spell ends. DND 5th Edition: Frontpage. That creature returns to life with 1 hit point. D&D 5e Multiclassing Spell Slot Calculator. Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos. An unwilling creature that succeeds on a Constitution saving throw is unaffected. If your campaign uses the optional feat rules from chapter 5 of the Player's Handbook, your Dungeon Master might allow these variant traits, all of which replace the human's Ability Score Increase trait. Planescape Backgrounds and Feats Breakdown. You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The most important decision in creating a far traveler background is determining your homeland. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces. You're told you went missing for weeks. The spell can levitate a target that weighs up to 500 pounds. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. You can duplicate other creatures' handwriting and craftwork. Paladin: Oath of the Watchers. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell. If you are evil, they appear fiendish. For the next minute, the weapon deals an. You touch one willing creature. The light can be colored as you like. You also learn Levitate and Dispel Magic, each of which you can cast once without expending a spell slot. Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Renaissance and modern firearms use bullets. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries. When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. Components: V, S, M (a short piece of copper wire) Duration: 1 round. In addition, you can use the sickle as a. You teleport up to 30 feet to an unoccupied space you can see. Each cube must have at least one face adjacent to the face of another cube. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn. Also, choose one ability when you cast the spell. It can make heroes of ordinary people. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. The Spell Point Cost table summarizes the cost in. Such spirits are capricious, though, and what a bard summons isn't. You cause the object to glow red-hot. Verdans are between 3 and 4 feet tall at the start. Gift of the Metallic Dragon. Each creature in that area must make a Dexterity saving. The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. The School of Necromancy explores the cosmic forces of life, death, and undeath. You gain the following benefits: You can try to hide when you are lightly obscured from the creature from which you are hiding. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. Barbarian: Path of the Zealot. The goblin empire scattered the ore tribes and forced them into harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, and the depths of the Ironroot Mountains. Monk: Way of the Astral Self. Your race, class, background, or feats give you proficiency with certain tools. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. You learn the Invisibility spell and one 1st-level spell of your choice. A burst of cold energy emanates from you in a 30-foot cone. Warforged are made from wood and metal, but they can feel pain and emotion. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. The sphere spreads around corners. You attempt to charm a humanoid you can see within range. You learn the Cure Wounds spell. When you cast the spell, choose an emotion: Fury, Despair, or Fear. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Druid: Circle of the Shepherd. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. You can’t change your body type, so you must adopt a form that has. Protection from Evil and Good. Strength or Dexterity, & Intelligence or Wisdom. Those who follow the Way of Mercy might be members of. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. You can choose from any of the following effects when you cast this spell. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it …. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. You must have a Dexterity score and a Wisdom score of 13 or higher in. You can extinguish the fire in that area, and you create either fireworks or smoke. You are haunted by something so terrible that you dare not speak of it. The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams – spirits called quori. A sidekick can be any kind of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating must be 1/2 or lower. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or. This spell’s damage increases by 1d6. You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. When you were found, you had no memory of being gone. They flit around you to a distance of 15 feet for the duration. You ignore the loading property of firearms. Each creature in the area must make Dexterity saving throw. Barbarian: Path Of The Beast. As a monk, you gain the following class features. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight. Kalashtar are often seen as wise, spiritual people with great compassion for others. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Your Intelligence score increases by 2. Duration: Concentration, up to 1 hour.